A simple demonstration of Village Management in Bannerlord. A little bit of information: - Now you can "micro" manage the villages that you own with new UI. You can increase or decrease tax values, militia production, and project workforce. - Each village has East, West, North, South sides which you can construct projects.
A settlement is any castle or town, an Imperial settlement is a settlement with imperial culture as you have said they are the settlements that are under any of the Imperial faction's control in the beginning of the game, and every other settlement is considered non-imperial. There are two ways to own a settlement, either by joining any of the Village Management in Bannerlord - Another Display of Power of Mods. A mod is being created for Mount & Blade II: Bannerlord, allowing for more advanced village management. Players are impressed with the work that the modder put into the project. They even suggest that he create his own version of Bannerlord. Admittedly, Mount & Blade II Braithgar Feb 11, 2015 @ 1:03pm. It would be interesting, if you have your own kingdom you could build castles and villages. #2. Sirius Feb 11, 2015 @ 8:44pm. Check out "Rigale", then. It's basically sort of an RPG mod with crafting guilds and such, and you can create villages (but like I said, it's all pretty basic), and you can build outposts

Of you have clan members with their own parties, and set to defensive, they can often roam around and resolve issues. Bring then into an army and disband them around the settlement. Late game issues are horrid. Fuckers want 175 Sumpter horses or 31 tools or want you to deliver 300 sheep.

You need a settlement with Imperial culture. i.e. any of the settlements that an Empire faction had at the start of the game. Basically you are making your own Imperial faction with the goal of uniting all the former Imperial lands under your banner. 1.
I have my own kingdom and I want to declare war on another faction but the option to declare war is grayed out and when it I put the mouse on it it doesn't say anything. If I make war by attacking a settlement I lose 300 influence for some reason so that's not an option either.
Originally posted by Handicap: Originally posted by Asmodeus: high security will also passively increase your relation with notables, giving you access to higher tier troops in your own town. That good to know. However i did some testing and noticed the relationship was only increasing for 2 out of the 4 notables.
Bound village and settlement issues come and go. They will disappear on their own, but like you said, others pop up. Keeping up on them has benefits. It makes your people happy, which makes them feel more secure, which makes them more loyal. Happy people produce more and better recruits when you need them.
oCWNy.
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  • mount and blade 2 how to own a settlement